Step 6: Adding Assets and Pins to the Map

Step 6: Adding Assets and Pins to the Map

Administrator and Instance Administrators can add assets and pins to a map and then assign people to desks. To do this, select a level map in the Location Tree to view a map and click on the pencil icon on the toolbar which allows you to enter edit mode.





To add a new asset like a desk to a map, click the computer screen icon below the pencil icon and select from the asset types you have created. Drag the desired asset to the map to create a new asset at that spot.





When you drop the new asset on the map, details for that asset will open in the Desk Panel on the left, allowing you to change the name of the asset or assign a person to it in Allocations. As well as this, the additional custom fields that you configured for the asset will also be available for editing.





Pins can be added in a similar way by clicking on the thumbtack icon rather than the computer screen icon, although the details that you can edit for a pin will be different from an asset.


Sometimes it can be difficult to gauge the ideal size of the image you would like to use for a level map until you begin adding assets and pins to it. If you find that the map is too cramped you will need to resize the image file using editing software and then reload it into OfficeMaps. It is important to note that the objects you have already placed on a level map will not move or be changed as a result of an image change, so some repositioning will be required.

To move or delete an asset or pin, simply enter edit mode by clicking the pencil icon. Select the object and either drag it to its new position or click on the small bin icon next to the object to delete it from the map.





To change the details of an asset or a pin once it has been added to a map, simply select the object on the map. Details about the object will appear in the Desk Panel that appears. Click on the pencil in the Desk Panel to edit this object and the Stop button the accept the changes. The x button will cancel changes that are being made.
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